Rogue Heroes - v1.183 Patch Notes

Gameplay Changes

  • [Online] The game will no longer pause when a player opens a subscreen (equipment, quests, inventory, etc) online. Subscreens are handled locally with gameplay continuing in the background

  •  Made snake apply full stack of poison (armor debuff) on hit

  • Made a poisoned enemy show the status effect circle overhead in addition to color shift to make more clear now that it's applied instantly -Lower Snake poison attack cooldown

  •  Changed wand aiming to work more like bow aiming when not using lock on. Fires towards mouse direction on keyboard/mouse or travelling direction on controller

  • Made wand auto aim take into account enemy distance in addition to aiming angle. This combines into an aiming score to determine the best enemy to target and will lower incidents of aiming at far away enemies.

  • Made standing still while firing wand fire towards facing direction by default when using a controller

  • Increased enemy level cap from 120 to 999 so endless dungeons continue to scale over a much longer set of floors

  • Made enemy behavior increase by one difficulty magnitude every 10 floors for first 30 floors in endless dungeons and endless catacombs to make increased difficulty over the progression not only based on stat increases

  • Made Sakanamon druid form better in the water. Swims 20% faster, stamina reduces 20% slower, swim dash moves 12.5% faster

 

Other Changes

  • Added Collect All Classes quest recheck on load if completion issue occurred in the file

  • Capped max gold wager in tavern games to 9,999

 

Map Fixes

  • Updated Dungeon2 2x2d - Fixed the upper right floor layer object being level1 instead of level2, which would set players onto the incorrect floor layer when entering through those doors

  • Updated Dungeon3 1x2i - Fixed missing layer 2 collision by the top of the bridge, which could allow players onto the wrong floor layer

  • Updated Dungeon 2 2x2b to fix a collision issue

  • Updated D4 boss key room to fix issue that could cause players to get stuck

  • Updated Dungeon 2 1x1y to fix a small visual issue with a set of stairs appearing under a floor 2 bridge

  • Fixed stair collision issue in Catacombs 1x1h that could lead to a softlock

UI Bug Fixes

  • Fixed issues with selection wheels online getting stuck on for other clients. Primarily caused by using the weapon wheel assignment in the equipment screen

  • Fixed red text shift for Tasian gold chests that the player couldn't afford not showing

  • Fixed overlap issues in tavern games wager UI

  • Fixed selecting to play again in tavern games in single player placing the player in the wager menu

  • Fixed large wager amounts in tavern games UI running over the gold icon

  • Fixed player head marker in map screen not displaying for Druid class

  • Fixed health percent showing that the player health will decrease after they've purchased a Hero's Resilience upgrade node at the Goddess Shop

  • Fixed town icons missing in map until zoom level changes after opening map while in the village zoom level

  • Fixed incorrect upgrade text for bombers ability radius upgrade should be % instead of points

  • Fixed 'Quit Game?' prompt when autosave is disabled mentioning dungeon progress when outside of a dungeon

 

Bug Fixes

  • Fixed issues with wand aiming, targeting, and lock on when using a controller

  • Fixed mine elevator soft lock online when non player 1 clients use the mine elevators

  • Fixed mine elevator not functioning correctly when player 1 is dead

  • Fixed mollusk pearl not spawning under latency causing the subtype to mismatch for the client when the host picks up an object that hasn't actually spawned for them

  • Fixed fireballs getting stuck permanently when attached enemy dies in some cases

  • Fixed new multi subscreen causing the deadzone settings to not work correctly leading to difficult to use UI

  • Fixed player being unable to open gold chests when they appear to have enough gold

  • Fixed Slalen Ruins 13 Fish Fountain objects not having their water border when water level is lowered

  • Fixed duplication bug with picking up, placing, and destroying unique rocks

  • Fixed Collect All Classes quest issue with druid addition

  • Fixed collision for moved buildings not updating at the end of the cutscene

  • [Online] Fixed moving a building in the builders shop causing the building to appear twice for co-op players

  • Fixed game crash after tavern minigame in 4p co-op

  • Made player stats refresh for power sphere collection count if mismatch is detected. If found player stat will update and achievement checks will run

  • Fixed endless dungeon achievement unlocking in catacombs dungeon

  • Fixed other players being able to control each other’s Druid form attacks online

  • Fixed some dungeons being darker at night due to ambient light logic not treating them as interiors

  • Fixed achievement for catching your first fish unlocking on starting a profile due to an error in the achievement recheck logic

  •  Fixed FishFountain objects in Slalen Ruins room 13 not having water overlays when water level is raised -Fixed Reaper upgrade for Skulleton aggro having multiple levels instead of just a single unlock

  • [Switch] Fixed visual around Tytu NPC due to DXT Compression