Rogue Heroes - v1.183 Patch Notes

Gameplay Changes

  • [Online] The game will no longer pause when a player opens a subscreen (equipment, quests, inventory, etc) online. Subscreens are handled locally with gameplay continuing in the background

  •  Made snake apply full stack of poison (armor debuff) on hit

  • Made a poisoned enemy show the status effect circle overhead in addition to color shift to make more clear now that it's applied instantly -Lower Snake poison attack cooldown

  •  Changed wand aiming to work more like bow aiming when not using lock on. Fires towards mouse direction on keyboard/mouse or travelling direction on controller

  • Made wand auto aim take into account enemy distance in addition to aiming angle. This combines into an aiming score to determine the best enemy to target and will lower incidents of aiming at far away enemies.

  • Made standing still while firing wand fire towards facing direction by default when using a controller

  • Increased enemy level cap from 120 to 999 so endless dungeons continue to scale over a much longer set of floors

  • Made enemy behavior increase by one difficulty magnitude every 10 floors for first 30 floors in endless dungeons and endless catacombs to make increased difficulty over the progression not only based on stat increases

  • Made Sakanamon druid form better in the water. Swims 20% faster, stamina reduces 20% slower, swim dash moves 12.5% faster

 

Other Changes

  • Added Collect All Classes quest recheck on load if completion issue occurred in the file

  • Capped max gold wager in tavern games to 9,999

 

Map Fixes

  • Updated Dungeon2 2x2d - Fixed the upper right floor layer object being level1 instead of level2, which would set players onto the incorrect floor layer when entering through those doors

  • Updated Dungeon3 1x2i - Fixed missing layer 2 collision by the top of the bridge, which could allow players onto the wrong floor layer

  • Updated Dungeon 2 2x2b to fix a collision issue

  • Updated D4 boss key room to fix issue that could cause players to get stuck

  • Updated Dungeon 2 1x1y to fix a small visual issue with a set of stairs appearing under a floor 2 bridge

  • Fixed stair collision issue in Catacombs 1x1h that could lead to a softlock

UI Bug Fixes

  • Fixed issues with selection wheels online getting stuck on for other clients. Primarily caused by using the weapon wheel assignment in the equipment screen

  • Fixed red text shift for Tasian gold chests that the player couldn't afford not showing

  • Fixed overlap issues in tavern games wager UI

  • Fixed selecting to play again in tavern games in single player placing the player in the wager menu

  • Fixed large wager amounts in tavern games UI running over the gold icon

  • Fixed player head marker in map screen not displaying for Druid class

  • Fixed health percent showing that the player health will decrease after they've purchased a Hero's Resilience upgrade node at the Goddess Shop

  • Fixed town icons missing in map until zoom level changes after opening map while in the village zoom level

  • Fixed incorrect upgrade text for bombers ability radius upgrade should be % instead of points

  • Fixed 'Quit Game?' prompt when autosave is disabled mentioning dungeon progress when outside of a dungeon

 

Bug Fixes

  • Fixed issues with wand aiming, targeting, and lock on when using a controller

  • Fixed mine elevator soft lock online when non player 1 clients use the mine elevators

  • Fixed mine elevator not functioning correctly when player 1 is dead

  • Fixed mollusk pearl not spawning under latency causing the subtype to mismatch for the client when the host picks up an object that hasn't actually spawned for them

  • Fixed fireballs getting stuck permanently when attached enemy dies in some cases

  • Fixed new multi subscreen causing the deadzone settings to not work correctly leading to difficult to use UI

  • Fixed player being unable to open gold chests when they appear to have enough gold

  • Fixed Slalen Ruins 13 Fish Fountain objects not having their water border when water level is lowered

  • Fixed duplication bug with picking up, placing, and destroying unique rocks

  • Fixed Collect All Classes quest issue with druid addition

  • Fixed collision for moved buildings not updating at the end of the cutscene

  • [Online] Fixed moving a building in the builders shop causing the building to appear twice for co-op players

  • Fixed game crash after tavern minigame in 4p co-op

  • Made player stats refresh for power sphere collection count if mismatch is detected. If found player stat will update and achievement checks will run

  • Fixed endless dungeon achievement unlocking in catacombs dungeon

  • Fixed other players being able to control each other’s Druid form attacks online

  • Fixed some dungeons being darker at night due to ambient light logic not treating them as interiors

  • Fixed achievement for catching your first fish unlocking on starting a profile due to an error in the achievement recheck logic

  •  Fixed FishFountain objects in Slalen Ruins room 13 not having water overlays when water level is raised -Fixed Reaper upgrade for Skulleton aggro having multiple levels instead of just a single unlock

  • [Switch] Fixed visual around Tytu NPC due to DXT Compression

Druids & Dungeons Update - Full Patch Notes

Here’s the full patch notes for the Druids & Dungeons Update (v1.173):

New Features

  • Added 3 new dungeons (Mines, Skull Rock, Slalen Ruins)

  • Added new enemies! Neuromollusk, Scuttleton, Puffto and more!

  • Added new side quests and difficulty levels! Choose between Normal, Hard and Brutal.

  • Added the Druid Class! Transform into as many as 6 different animal forms.

  • Wager to your hearts content, at the Tavern! Take part in mini games like Slither Scramble, Bullseye and Bombs Away.

  • New shops have arrived in Intori! Enhance your class at the Goddess Shrine Shop, or sell excess monster parts for gold at the Monster Shop.

  • Potion brewing stations are now available in Primary Dungeons.

  • New items have been added – Warp to the overworld fast travel locations using the Warp Medalion, or break through red rocks blocking the path to the Slalen Ruins with the Flipper.

  • The Catacombs – a new infinite dungeon focused on combat has been added to the village.

  • You can now move already placed buildings in the builders shop! Plus, we’ve added a toggle to show building icons in the shop, to show what has already been placed on the map.

  • Health scaling has been added for all bosses by player count.

  • Complete requests by the villagers at the Monster Shop for bonus gold! These quests are added randomly as time passes.

 

Class Changes

Goddess Shrine shop has been added allowing you to enhance the unique aspects of your classes with new abilities.

Hero:

  • Hero’s Resiliance –  Increase the maximum health when playing as the Hero class

  • Hero’s Strength – Increase the Sword’s damage when playing as the Hero class

  • Ability Wind Up – Reduce the amount of time before the Hero begins their Sprint ability

  • Ability Speed – Increases the speed of the Hero’s Sprint ability

Thief:

  • Steal – Attack a monster from stealth to guarantee a drop of that monsters enemy part.

  • Ability Duration – Increases the amount of time the Thief can stay in stealth

  • Ability Speed – Increases the movement speed of the Thief while in stealth

Knight

  • Armor – Decreases all incoming damage

  • Reach – Increases the lock on distance and attack bounds of the sword

  • Ability Radius – Increases the stun radius when landing the leap ability

  • Ability Effect Duration – Increases the amount of time enemies remain stunned

  • Ability Speed – Increases the movement speed of the leap ability

Ranger

  • Arrow Drops – Makes enemies killed by a bow sometimes drop an arrow on death

  • Aiming Movement Speed – Increases the Ranger’s movement speed while holding their aim

  • Projectile Speed – Increases the travel speed of the Ranger’s arrows

  • Aiming Speed – Increases the draw rate for aiming the bow

  • Ability Cooldown – Decreases the amount of time before the Ranger can Dash again

  • Ability Range – Increases the distance the Ranger can Dash over

Mage

  • Rune Damage – Increases the damage of all Wand Rune attacks

  • Burst Fire – Adds burst fire (multiple projectiles) to all abilities and increases the magic missile burst size

  • Burst Fire + - Increases the amount of projectiles for all burst fire attacks

  • Ability Wind Up – Decreases the charge up time before Blink activates

Witch

  • Potency – Increases the effectivity of the Witch’s potions

  • Resourceful – Increases the odds of finding a Cauldron to brew potions in a dungeon

  • Ability Duration – Increases the amount of time the Witch stays in Flight

  • Ability Speed – Increases the travel speed of the Witch in Flight

Pirate

  • Treasure Hunter – Increases the drop amount of gems and gold from all chests

  • Ability Speed – Increases the travel speed of the Pirate during Flap

  • Ability Duration – Increases the duration of the Pirate Flap ability

Reaper

  • Friendly Skulletons – Makes Skulleton type enemies not aggro on the Reaper on sight

  • Ability Speed – Increases the movement speed of the Reaper in skull rolling form

  • Skull Hardening – Increases the amount of damage a fallen players skull can take before breaking

  • Ability Duration – Increases the time Reapers can remain in skull rolling form

Bomber

  • Super Bomb – Drop a stronger red bomb with increased damage and radius

  • Cluster Bomb – Bombs will explode into additional smaller bombs

  • Ability Radius – Increases the radius for blasting enemies with the Bomber Blast ability

Enemy Adjustments/Fixes

  • All enemies have been adjusted for difficulty balance. Projectile speeds, reaction times, movement and attack speeds, opening for damage, etc have all been adjusted based on the chosen difficulty level.

  • Fixed Face enemies continuing to chase players that have moved to another floor layer.

  • Electric Orb – a new bullet type has been added, which slowly homes into the player and zaps/damages on contact! Ouch!

  • Added Weakened (poison) status effect type that causes enemies to take increased damage. Applied by the Druid’s Snake form attack.

  • Added support for re-engage delay to enemies so they don't re-aggro immediately.

  • Fixed Zellenak not recharging its shell if stunned while its shell is gone.

  • Fixed Cyphalops not speeding up with armor removed

  • Fixed Stone Beast fire bullet spawn position being off for left, right, down facings

  • Fixed issues with reusing sound effect instances causing them to not play again for certain enemy types (Lost Traveler)

  • Lost Travelers - Added distance shockwave effect to show the effective radius of the confusion gas

  • Extended Nostroc warning overlay sheet to cover other attack animations (was previously failing to warn the player during some animations)

  • Changed Mimic damage system to use radius check near slam point with shockwave effect to show radius

  • Made Gateway shift to gray on exhausting the supply of enemies to spawn

 Difficulty adjustments made for various enemies

  • Rat (Idle state duration lowered, move speed increased)

  • Wraith (Patrol idle time lowered, movement speed towards firing position, bullet speed, less idle time between shots)

  • Fire Turret (Time between shots, projectile speed)

  • Slither (Movement speed)

  • Zombie (Movement speed)

  • Wurmulon (Projectile Speed, Time between shots)

  • Skulleton (Movement speed, projectile speed, time between shots)

  • Skull Spear (Warning period shortened, post attack idle shortened, attack speed increasd)

  • Gloopy (Movement speed tripled at highest difficulty + elite)

  • Cyphalops (Movement speed)

  • Face (Lowered movement speed, bullet speed, circle rotation speed for Normal difficulty) (Increased these back to current values for highest difficulty) (Was previously overtuned slightly)

  • Stone Beast (Increased movement speed, Stone projectile speed, warning time before Stone is thrown decreased, warning time before starting to shoot fire/ice decreased)

  • Bouncy Slime (Movement speed increased, warning time decreased, post jump cooldown reduced)

  • Mud Lurker (Underground movement speed increased, projectile speed increased)

  • Rock Golem (Movement speed, rock hand throwing speed)

  • Grazer (Increased chase attack speed, Made Grazer move towards players heading position with longer follow through on higher difficulties)

  • Boid (Decreased warning time, increased explosive radius) (Adjusted base level difficulty with increased warning time and increased radius)

  • LostTraveler (Increased effect radius, Trigger Distance, Increased chase speed and acceleration)

  • Corbeau (Warning time before attack reduced, Homing duration before locking in target increased, opening after attack finished reduced, swoop speed increased)

  • Nostroc (Increased post attack cooldown for base difficulty, Post attack cooldown reduced for increased difficulties, Attack speed increased, Attack range / duration increased)

  • Araknar (Increased movement speed, Increased projectile speed, Added new post attack cooldown (850ms duration on base difficulty 50ms on highest))

  • Zellenak (Increased vulnerability time for base difficulty, vulnerability time decreased for higher difficulties, projectile speed increased for higher difficulties)

  • Mimic (Faster wakeup animation, Increased chasing speed, faster slam animation, Increased damage radius)

  • Bat (Increased speed)

  • Hatchlings (Increased speed)

  • Scuttleton (Faster movement speed, shorter duration in one movement direction, shorter idle timer)

  • Leech (Lowered movement speed for Normal difficulty, Increased speed on higher difficulties, Increased stunned duration after being knocked off for Normal difficulty, Stun duration decreased on higher difficulties)

  • SkullMiner (Increased Movement speed, time between shots, TNT detonation speed)

  • Thallasca (Increased projectile speed, Increased movement speed, Increased post fire state duration in Normal difficulty, decreased post fire state on higher difficulties)

  • Tendron (Increased warning before attack for Normal difficulty, warning time lowered on higher difficulties)

  • Gateway (Increased amount of enemies spawned, Increased spawning rate)

  • Spike Slime (Slides longer distance for spike attack, Increased movement speed for attacking, Increased acceleration for attacking, reduced duration for post attack idle)

 

Bug Fixes

  • Fixed crash issues upon joining an online lobby, and when selecting a save and transferring data

  • Fixed players not being able to put down objects they're carrying in online co-op

  • Fixed player getting hit by a waking mimic immediately on opening the mimic chest

  • Fixed not being able to shovel/dig up objects on floor layer 2 in the overworld.

  • Fixed the input label button for Xbox controllers for the building toggle option in the Builders shop.

  • Adjusted range for engaging with NPCs at a stall.

  • Updated credits to add new or missing contributors

  • Fixed bottles in the weapon wheel not showing the current potion type/appearing empty.

  • Fixed issues with the kiosk shops having 2 different input panel functions 'Use' and 'Talk'

  • Fixed being able to dash while aiming as the Ranger when the class action is on cooldown or not available for other conditions

  • Fixed not being able to close the produce shop with the Escape key while highlighting the for sale bin in the produce stall

  • Fixed issues with dialog setup for Swamp Granny and other NPCs.

  • Fixed player getting stuck in a drowning loop when landing in an ice trap from a jump.

  • Fixed crash when opening the produce shop while the max amount of produce has been sold at once

  • Fixed MP cost under wand runes in status screen to show actual cost once MP cost upgrades are factored in.

  • Fixed floor 3 not being marked as complete.

  • Fixed stats changes from sword actions (destroying pots, bushes, etc) credit going towards only the primary player online instead of the player who performed the action

  • Fixed floor display for floors above 99 in the endless dungeon not drawing correctly

Rogue Heroes - Druids & Dungeons Update Out Now!

The biggest content update for Rogue Heroes yet has just launched on Steam and Switch. This is a free update that will automatically download for anyone who owns the game. Here’s some highlights for the Update, full patch notes will be in a follow-up post.

  • Added 3 new dungeons (Mines, Skull Rock, Slalen Ruins)

  • Added new enemies! Neuromollusk, Scuttleton, Puffto and more!

  • Added new side quests and difficulty levels! Choose between Normal, Hard and Brutal.

  • Added the Druid Class! Transform into as many as 6 different animal forms.

  • Wager to your hearts content, at the Tavern! Take part in mini games like Slither Scramble, Bullseye and Bombs Away.

  • New shops have arrived in Intori! Enhance your class at the Goddess Shrine Shop, or sell excess monster parts for gold at the Monster Shop.

  • Potion brewing stations are now available in Primary Dungeons.

  • New items have been added – Warp to the overworld fast travel locations using the Warp Medalion, or break through red rocks blocking the path to the Slalen Ruins with the Flipper.

  • The Catacombs – a new infinite dungeon focused on combat has been added to the village.

  • You can now move already placed buildings in the builders shop! Plus, we’ve added a toggle to show building icons in the shop, to show what has already been placed on the map.

  • Health scaling has been added for all bosses by player count.

  • Complete requests by the villagers at the Monster Shop for bonus gold! These quests are added randomly as time passes.

Rogue Heroes - Patch 3

The next major update is here for Rogue Heroes bringing a ton of bug fixes, improvements to the class designs, and some more requested features since launch. Check out the full notes below:

Patch-3.0-Asset.png


PATCH NOTES

NEW FEATURES

  • Added favorites system with weapon wheel and the ability to use 1 through 8 on the keyboard to select tools.

  • Added Gather Red Mushrooms quest for players to gather red mushrooms throughout the swamp in exchange for a bottle.

  • Added Gather Ember Nuts quest for players to gather ember nuts near trees in the overgrowth in exchange for a bottle.

  • Added NPC Sanu in overworld K14 who gives players the Gather Ember Nuts quest

  • Added gameplay option for pickup flashes.

  • Added gameplay option for stat notifications.

  • Added gameplay option for autosaving.

  • Added functions to fallback to save backups when a corrupted save is detected.

  • Added alternate title music after completing the game on any profile.

  • Made various achievements unlock retroactively on loading a profile that should have them unlocked.

  • Made players invincible for a brief time when entering a new map section.

  • Added the ability to remove produce already placed for sale at the market.

  • Added additional Dungeon 1 maps (1x1ae, 1x2j, 2x1i, 2x1j, 2x2d)

  • Added additional Dungeon 3 maps (1x1ab, 1x1ac, 1x1ad, 1x2j, 2x1k)

  • Added additional Dungeon 2 maps (1x1ab, 1x1ac, 1x2k, 2x1k, 2x2d)

  • Added smaller burst for magic missile to non-mage classes.

  • Added ability to bind the side mouse buttons (Mouse 4 and Mouse 5).

  • Added ability to dash while aiming when playing as the Ranger.

  • Made players with an active Temporal Scope have temporal particles spawning around them so players are aware they are in that state.

  • Made pickups sink with effects when landing in lava.

  • Increased arrow firing rate, arrow projectile speed and damage for Ranger.

  • Made players not able to start map section transitions while a revive is active to fix reviving getting interrupted and failing.

  • Increased ramping of gem removal for very large gem counts so it doesn’t take as long.

  • Increased monster part drop rate of Face enemy from 25% to 100%.

  • Added more pitch variance to NPC voice sound effects.

HOUSE EDITOR

Added furniture rotation for the following objects:

  • Bookcase

  • Small Bookcase

  • Table

  • Swamp Table

  • Vertical Swamp Table

  • Bottle Shelf

  • Drafting Table

  • Work Bench

  • Trunk

  • Lemur Plushie

  • Croaker Doll

  • Medicine Cart


  • Made players no longer able to open the house editor during a map transition to prevent them from leaving while holding furniture.

  • Fixed the bounds for picking up a placed Dress Form in the player’s house.

  • Fixed removing carpets below other furniture unblocking their tile collision when it shouldn’t.

PROGRESSION/QUEST FIXES

  • Made players receive the Reaper Thread if they have the quest/world event completed for the Mausoleum without holding the item or having the class unlocked.

  • Made players receive the Ice Boots when they don’t yet own them but are past the Rescue Hiker quest.

MAP FIXES

  • Updated Dungeon 3 2x1k to fix collision issues.

  • Fixed arrow shooters spawning in invalid locations on layer 2 above layer 1 walls.

  • Fixed dormant chests that aren’t spawning due to player count being counted towards room completion checks.

  • Added Lava Shrine map name for banner when entering the shrines.

  • Added Seren Oasis and Zoeli Wastes map names for south west region.

  • Fixed fire statues not spawning causing Dungeon 3 1x1ad to not be complete-able.

  • Fixed sliding block puzzle rooms being marked as complete before entering.

  • Updated Dungeon 3 1x1o to fix players getting stuck on the stairs.

  • Updated Overworld S6 to fix entities clipping through trees.

  • Updated Dungeon 3 1x2e to fix players getting stuck between toggled obstacles.

  • Updated Cave D9 to fix an issue with damage from the spikes on floor layer 2.

  • Updated Overworld A14 to fix an area where the Croaker could push into a pocket of deep mud and end up softlocking via a bad map section transition.

NPC BUG FIXES

  • Fixed animation issues for Edmund when being rescued.

  • Fixed NPC dialog side effects running in error when a dialog is ended that doesn’t belong to an NPC.

  • Adjusted NPC dialog setup for Sanu, Yiro, and Evie so it sets up based on the local players data online so that players only see the ! over an NPC’s head when they have an important dialog related to a quest.

  • Updated dialog for Melissa so she no longer mentions pumping up your stamina.

  • Fixed Bridget appearing floating in air when a player builds the fifth building in the lot directly to the right of the Warp Statue.

CO-OP BUG FIXES

Fixed various online co-op desync issues:

  • Fixed hammer peg desyncs by adding packets to handle hitting the pegs.

  • Fixed torch lighting desyncs by adding packets to handle torch lighting.

  • Fixed doors being set on fire when an enemy with the same index is lit on fire.

  • Made key doors open by host request so that two keys can’t be spent at the same time.

  • Fixed issues on Steam with excluded station ID causing problems with rerouting packets between clients in certain situations.

  • Fixed template weight not resetting correctly when playing online causing the same rooms to appear after a certain number of generations.

  • Fixed players not always seeing the potion break and gaining its side effects in online co-op.


  • Fixed fog overlays not drawing over the screen area when the camera is zoomed out.

  • Fixed players gaining the shortcut unlock state of ramps they haven’t yet opened from other players that have opened them in co-op.

  • Fixed other players online drawing under the dock stairs on some occasions

  • Fixed damage effects displaying multiple times when a non-local player takes damage online.

  • Made warp statues set their unlock state to the furthest back progress in the party to fix players gaining unearned progress in co-op.

  • Fixed bombs not causing enemy health bars or visual fx to appear when playing online co-op.

  • Fixed the shock overlay effect from zap jellies either not showing or always showing after the first time a player’s been zapped online.

  • Fixed softlock when a player disconnects in the Chip-In UI caused by players not being able to commit to leaving or finishing without that player.

  • Fixed players bounds being pushed downward when using the dock stairs causing them to start a map section transition in error in online co-op.

  • Made upgrading a node in an upgrade tree send a packet informing all other players to make the upgrade for that player to keep displayed upgrade values consistent in various areas of the UI.

  • Fixed players being set back to dead immediately after reviving when reviving in the lobby house.

  • Made players not have their stamina set to the transitioning player in multiplayer.

  • Fixed players spending more than one key in Croaker Caverns at doors causing them to not have enough keys to continue.

  • Fixed players ending up in an incorrect state (walking on water) by catching an object while in an incompatible state for catching.

  • Made the players currently equipped seed show correctly to other players online.

  • Made changes to a player’s inventory when using a shop send the changed inventory data to other players.

  • Fixed the arrow count not deducting when fired from a non-local client, an inventory update packet for the arrow count is now sent to all players on the bow being fired.

  • Fixed dropping an item from the inventory deducting the item from the wrong player due to changes made for the system where all players can use the subscreen at once.

  • Fixed watering can charges not updating for other players online when players fill their can at a well.

  • Fixed the watering can charges being deducted only from the host when watering farmland.

  • Fixed players being able to walk on water when another player triggers a map section transition just as they are about to drown.

  • Fixed the skull spawning with the wrong section and floor index when a map section transition is triggered just as a player dies online.

  • Made the Reaper’s charge data send to other clients in the regular player update packet so that the glow will display correctly when a critical attack is available.

  • Made whether a tool is a glass tool or normal show correctly in online multiplayer.

  • Fixed ghosts moving slowly due to some fields such as surface type and being on an ice slope not being reset to default on death.

UI BUG FIXES

  • Fixed current room not flashing in minimap when the players highlighted floor in the larger dungeon map wasn’t matching their current floor.

  • Made the correct button images draw for the input label for opening the status subscreen online.

  • Fixed a button drawing corrupted when a player views an interaction prompt over a well using a single joycon.

  • Fixed the cursor not being visible when players open the subscreens or the ‘save and quit’ dialog while the house editor is open.

  • Fixed an already open item chest having the interaction listed in the input panel when the object is no longer interactable.

  • Fixed the left click input icon not fading out like other inputs when the action is unavailable.

  • Fixed the cursor not being visible in the dungeon map screen.

  • Fixed a typo for the shovel description in Nik’s lab in English.

  • Fixed spelling inconsistencies for the Teraspis fish in English.

  • Fixed color selection being too sensitive and not wrapping correctly when creating or adjusting a save.

  • Fixed issues with some players not being able to navigate the expression wheel.

  • [Switch] Fixed some input types not being shown on the lobby house join screen when using multiple controller types.

  • [Switch] Made dungeon seed display on pause menu in a dungeon.

  • [Switch] Made the option to enter the pause menu from the subscreens show on all subscreens instead of just the Status/Equipment subscreen.

  • Fixed the Fire Turret not showing as the cause of death and instead appearing as an unrelated enemy.

  • Made choosing Abandon Run show as the cause of death in the game over screen.

  • Fixed Mouse UI selector for the seeds in the players inventory being one too high allowing players to select a null seed type.

  • Fixed final quest to delve into the endless dungeon having its marker in the village instead of at the endless dungeon.


Fixed some UI not showing the remapped inputs for Alt-Interact when that input action is assigned to a relevant input for the screen:

  • Place All option in the produce shop.

  • Selecting Choose Colors in single player save/load screen.

  • Selecting Choose Colors in lobby house class selection.

ENEMY BUG FIXES

  • Fixed Spikulo entering the chase state when returning from being stunned while upside down.

  • Made Slither enemies generate hit particles that match their color if they are not the default green type.

  • Fixed the Zellenak shell disappearing briefly when being hit with the grappling hook.

  • Fixed the Thallasca enemy drawing corrupted when hit by the grappling hook.

  • Fixed enemies with very low health points not taking damage from the burning status effect.

  • Adjusted possible zombie spawn positions so that they don’t spawn into object collision in the cemetery.

  • Made the Skull Spear enemy able to be stunned by a boomerang hitting them in the back regardless of their state.

  • Made Gateway enemy spawning run through the host with a packet informing other clients. This will fix issues with some enemies persisting for only certain clients.

  • Made enemies handle collisions with the Necrosaur boss.

  • Fixed the Necrosaur’s heart being exposed in some cases on starting the fight again due to animation data not resetting correctly.

  • Fixed players taking collision damage from a dead Rhizomorph boss.

  • Fixed the Mimic enemy not sending a wake-up packet by the host when woken from a bomb.

  • Fixed the Skulleton spawning in the Mausoleum being handled by two systems causing issues (duplication, glitched health bar) in some cases.

FARM CHANGES

  • Made highlighting an untilled area of a farm plot show red indicating a seed cannot be placed there yet.

  • Made attempting to plant an apple tree show a 3×3 grid with green/red based on whether the area is clear.

  • Added text for apple planting restrictions to purchasing the seed at the general store.

GENERAL BUG FIXES

  • [PC] Fixed crash on launching the game when a corrupted save is attempting to be loaded.

  • Fixed a crash when triggering a save after receiving the Reaper thread caused by the item count totals attempting to update in the save data when that data does not exist.

  • Fixed bottle contents not loading correctly from the save file due to an indexing mismatch between bottle source and bottle contents.

  • Fixed being able to highlight the Bomber class in the lobby house when the Bomber DLC is not owned

  • Fixed incorrect sign directions text for Overworld F9 sign.

  • Fixed music on Switch restarting when a player moves to another map with the same music assigned.

  • Fixed a crash when letting the death or victory screen run for over 20 minutes on Switch due to memory leak.

  • Fixed players getting pushed out of bounds when using the Croaker and dashing in some areas.

  • Fixed players being able to use class abilities while froze.

  • Fixed players clipping through the Spiked Wall object allowing them to get out of bounds.

  • Fixed being able to destroy the gloopy puddles with the shield.

  • Added a popup for receiving the sword beam upgrade after defeating the final boss.

  • Fixed burning persisting for too long when the player lights an object on fire with lamp upgrades.

  • Fixed crash when a skull is attempting to spawn in a map section that is now out of scope.

  • Fixed the skull being assigned the wrong map section and floor index when a skull is still in the air while a transition is triggered.

  • Made drowning in the mud or water spawn the players skull at their last safe position instead of in the deep mud.

  • Made squirrels splash into the water in the rare case they end up on the water surface.

  • Fixed the Croaker attack collision checks not running in some states where they should causing enemies to not be damaged when dashing through them.

  • Fixed players throwing objects when they weren’t holding any when dying.

  • Fixed the sword hit clash effects of green/purple blockers not changing based on whether they are up or down.

  • Fixed dungeon 4 not being marked as enter-able when players beat the dungeon again after already completing it once before reloading the map.

  • Fixed ambient audio loops not setting up for the time of day when using the time rune.

  • Fixed the death count for the stats book being incremented more than once on dying.

  • Fixed the video settings not saving immediately on being confirmed by the player.

  • Made the Croaker sink into the mud when a player dies while riding one.

  • Fixed the watering can overlay showing when it shouldn’t and with corrupted visuals when pushing against a wall.

  • Fixed the Knight ability causing splash effects in areas where it shouldn’t.

  • Fixed players receiving a filled bottle when making a save in a previously used slot then collecting a bottle without relaunching.

  • Fixed the bomb bouncing along the ground with odd visual issues when kicked after being picked up and placed down.

  • Fixed players being stuck in the water when using a dock while holding up the shield.

  • [Switch] Fixed the game crashing when attempting to create a 12th save.

  • Fixed using weapon and expression wheels in some states with forced movement causing players to get stuck or on end up on the wrong layer.

  • Made players not able to be stuck in a web in jumping states to prevent them ending up on the wrong layer.

  • Made players throw any held object on dying.

  • Fixed the emblem not spinning in the slotting sequence when a player defeats two dungeons for the first time without restarting the game.

  • Fixed players being able to dig holes by shoveling over the edge of a bridge.

  • Fixed players in a floating state such as using the Witch broom ability being affected by conveyor belts.

  • Fixed players getting softlocked on completing the fishing rod crafting cutscene.

  • Fixed being able to skip over the goddess endgame dialog trigger using the Knight or Bomber ability.

  • Fixed Spike balls being pushed by a pot moving in the wind causing collision and sound flooding. These pots will now break on hitting the spike.

  • Fixed Lava Flow objects not having dynamic height based on map data causing them to stop in mid-air in some areas of Dungeon 3.

  • Fixed the grappling hook immediately colliding when right up against terrain it should be able to pass through.

  • Fixed pots that are picked up, placed, and destroyed on the ground not dropping pickups.

  • Fixed the footsteps of a player drawing as squares when stepping on DeepMudEdge tiles.

  • Fixed issues with time played statistic due to a missing call to initialize it locally on creating a new save.

  • Fixed having the stairs state cancel when a dialog is ended while they’re traversing them.

  • Fixed using the grappling hook and being pulled in while a player starts a dialog causing the grapple to resolve incorrectly, grappling updates will now halt along with the movement when a dialog is open.

  • Fixed starting a dialog while a player is jumping causing the jump to resolve incorrectly, all jumping logic will now halt along with the movement when a dialog is open.

  • Fixed the broken temporal stairs in the endless dungeon appearing blank when the temporal scope is used.

  • Fixed players getting credit for the Terakar Keep token too early in the sequence causing players to have the token without having technically completed the dungeon as far as quest state and equipment ownership.

  • Fixed wand auto aim issue on bosses, previously wand projectiles would occasionally fire in a random direction in a boss room.

  • Fixed the Croaker spawning too far into a wall in some areas causing the player to push out of bounds.

  • Fixed particles from the Hammer with the Evil skin equipped charging and healing the Reaper.

Rogue Heroes - Patch 2

We’ve just released our first major patch for Rogue Heroes on all platforms outside of our smaller hotfix patches on Steam. This patch adds some requested features since launch while addressing some major bugs and online stability issues. Below you’ll find all the changes since launch including those in Patch 1.0 and Patch 1.5 that were initially released only on Steam.

Patch-3.0-Asset.png

PATCH NOTES

CLASS IMPROVEMENTS

Reaper

  • Added a new ability to the Reaper allowing them to absorb monster essence upon slaying an enemy and unleash a guaranteed critical hit on collecting enough. The Reaper will glow orange when they’ve absorbed enough energy.

  • Added reaper health absorption. Every 40 energy from fallen enemies absorbed returns 1% of the players health

Mage

  • Added Mana on kill when using a sword (10% mana per kill)

  • Added bonus damage to runes (100% -> 150%)

  • Reduced mana cost of runes (100% – > 75%)

  • Reenabled Rune burst fire for the Mage. Fire and Ice spells will now fire between 1 and 3 projectiles and Magic Missile will fire between 7 and 10 projectiles

Witch

  • Potions used by Witch do 1/2 effect to all nearby players

  • 200% effect for health and magic potions

  • 150% effect from damage, armor, class ability cooldown buffs

  • 125% effect from speed potion buff

Other Tweaks

  • Made 50% of enemies killed by an arrow by the Ranger class drop an arrow

  • Increased Thief attack damage by 20%

  • Reduced Pirate attack damage by 12.5%

  • Changed Knight stats (Reduced attack damage by 25%, increased attack cooldown from 1.5s to 3s, decreased stun duration by 25%)

  • Reduced Bomber stun timer by 12.5%

  • Increased wand damage by 20% for all classes

  • Added brief invincibility (1 second) to finishing a Knight or Bomber’s leap ability

QUALITY OF LIFE IMPROVEMENTS

  • Added Abandon Run option to pause menu which will kill the player allowing them to leave a dungeon at will. Players will retain all loot as if you were killed by an enemy, trap or misplaced bomb.

  • Added toggle for turning off screen shake in the options menu

  • Made all players online able to use the sub-screens at once

  • Updated loading screen and online lobby images for PC and Switch

  • Made the house editor cursor position default to the house panel when opened

  • Made Endless dungeon scale up in difficulty more quickly. Floors will now increase in monster level by 6 instead of 3

  • Rebalanced final boss fight so bows and wand are still effective. Now arrows and magic will do 1/3 of their base damage instead of 1/10

SWITCH-SPECIFIC FIXES

  • Fixed: Upgrading a demo save which has the bottle unlocked to the full game will cause the title to crash

  • Fixed: [Online Co-op] Players may not be able to join private lobbies

  • Fixed: Players could crash when using a wand in offline sessions after using them online

  • Fixed: [Online co-op] Sometimes clients may be blocked from transitioning

  • Fixed: The title would occasionally crash if too many sound effects were played at once (such as when opening the coffin in the Mausoleum side dungeon)

ONLINE FIXES

  • Fixed: Any pick up-able objects may disappear when they are thrown between two clients during an online co-op game.

  • Fixed: The client kicked from the session inside the hero’s house remains in the session for around 20 seconds.

  • Fixed: The player is able to get the ‘Acquire farm equipment’ quest completed without required items in the inventory if another player in an online session has them.

  • Fixed: Fishing with 3 other people during online co-op gameplay may result in fishing hook landing outside the screen.

  • Fixed: Hitting Koleoptera’s tail by the host causes desynchronization between the clients and the host in an online co-op session.

  • Fixed general overworld desync issues after finishing a dungeon or sleeping with a farm in the village due to farm data becoming out of sync

  • Fixed the boss key sometimes spawning invisible or not spawning at all in online play when one player dies

  • Fixed issues with players being assigned to the same slots of a lobby when leaving and rejoining

  • Fixed the host’s music muting when a player leaves a session in the lobby screen

  • Fixed beast statue rooms not being setup consistently with other players

  • Fixed players getting charged a multiplier of an upgrade tree node cost for players 2, 3, and 4 in an online session

  • Made the Frog Flute play an error sound and not run a dialog when in a boss fight if used to prevent the boss fight from becoming out of sync

BOSSES/ENEMIES

  • Fixed: Players fall through pits on Terakar Keep boss fight before pits have been created.

  • Fixed: Koleoptera’s fire attack causes all pits to disappear for client players.

  • Fixed: One of the pits may disappear for the clients after one of them dies during the boss fight in Terakar Keep dungeon 1.

  • Fixed: The Skeleton’s life bar in the Mausoleum goes outside of the box for all clients in online co-op mode.

  • Fixed: Getting trapped in webs by an Araknar whilst walking down steps can put the player on the wrong layer.

  • Fixed: The character loses collision with the specific Chirinole enemies after transitioning from Overworld_Q18 to Overworld_Q16.

  • Fixed: Player can receive gems from a Mimic in KezarCave5.

  • Fixed: Zap Jelly electric attack deals very little damage in Omega Titan boss fight.

  • Fixed: Boomerang radius not changed despite upgrading to full.

  • Fixed: The player can enter the final boss warp from its upper side.

DUNGEONS

  • Fixed: Player cannot beat Dungeon2 2x1i if the 3 boxes are destroyed before the player can open the chest.

  • Fixed: Spikulo enemy does not respawn upon pressing the reset button in room 1x1i.

  • Fixed: Purchasing a health or magic potion from Bones in a dungeon will deduct gems instead of coins.

  • Fixed: Stuck after talking to dungeon trader.

  • Fixed: Cannot toggle-off the Temporal Scope when in dungeons.

  • Fixed: [Spanish] The Floor Spikes trap image overlaps the texts on the Death Screen after being killed by the Floor Spikes trap.

  • Fixed: The player may be forced to take unavoidable damage when entering the 1x1j room of the Kryomar Temple dungeon.

  • Fixed: The player is able to walk past the floor spike trap without taking any damage in room 1x1k in the Terakar Keep dungeon.

  • Fixed: Player can walk on some areas of thick mud in Dungeon2 room 1x1p without sinking.

  • Fixed: Some ledges in Dungeon3 room 2x1i don’t have any collision.

  • Fixed: The player gets unavoidable damage when entering one room of the third dungeon through a door generated in a specific place.

  • Fixed: The water streams located in the 1x1e room of the Terakar Keep dungeon have corrupted graphics.

  • Fixed: One on occasion in a 4-player local co-op session the players revealed the chest in Dungeon1 1x1h without fully completing challenge.

  • Fixed: Solving puzzle in Dungeon4 2x1e without using the block causes the chest to appear inside the block.

  • Fixed: The character is clipping through the wall when entering or leaving the Boss Key room of the Kryomar Temple dungeon.

QUESTS/PROGRESSION

  • Fixed: Players can progress to ‘Lower the Lava Level’ if the player obtains the grappling hook, travels south on the water and hooks across a bridge before entering a lava shrine.

  • Fixed: Progressing a profile which has not unlocked the mud boots to the quest to ‘help the trapped swampfolk’ will block them from obtaining the mud boots.

  • Fixed: Progressing a profile which has not unlocked the mud boots to Croaker Caverns to obtain the Frog Flute will prevent them from obtaining the mud boots.

  • Fixed: Made warping to dungeon 4 when on Find Dungeon 4 advance the quest state

  • Fixed: Made the hermit NPC give the player a compass regardless of quest state if they’re beyond this quest and don’t own it

  • Fixed players being able to use the Ranger, Mage, Knight, and Bomber abilities to move past ice slopes without the Ice Boots

  • Fixed talking to swamp guard before the explore the swamp quest causing the next dialog/quest to not be available

  • Fixed going to dungeon 4 and revealing it before completing dungeon 3 causing the quest state to not move forward when arriving there later for the Find Dungeon 4 quest

  • Fixed not being able to turn in the farmer quest when the player has collected the Kezar Fist before starting it

  • Fixed some issues with turning in 3 fish to Emily in the dock house. Added check in save updater to fix this if it occurs.

HOUSE/BUILDINGS

  • Fixed: The fish carpet has a collision.

  • Fixed: Player will get stuck in the wall if they place the squirrel bed against the right-hand wall in their house.

  • Fixed: The Dock House building disappears after getting lost in the Overgrowth woods.

  • Fixed: Using the storm rune near the market stall causes the NPC to overlap with the closed curtain.

  • Fixed: Using the storm rune near the market stall during storm causes NPC’s sprite to disappear.

OVERWORLD

  • Fixed: Using Grappling Hook and getting hit by the nearby Wurmulon at the same time will result in the player being stuck in mud in Overworld_C13.

  • Fixed: The reeling sound remains audible after failing to catch a fish.

  • Fixed: Player can walk over a small hill in Overworld_F12.

  • Fixed: The character loses collision with the environment after transitioning from Overworld_Q5 to Overworld_Q4.

  • Fixed: Jumping behind a tree in Overworld_D5 can cause issues.

  • Fixed: An attempt of jumping to the lake in Overworld F7 near the tree will result in small teleportation loop of the character.

  • Fixed: Player can walk up a hillside in Overworld_S16.

  • Fixed: Using the shield whilst the watering can is equipped will show both items.

  • Fixed: The spikes on the ground do not damage the player in Cave F7 in the Crumwell Swamp region.

  • Fixed: The water and sand textures overlap with each other at the edge of Overworld_E18 in Nostroc Beach.

  • Fixed: The water and sand textures overlap with each other at the edge of transition between the Overworld_A18 and Overworld_E18.

  • Fixed: There is invisible collision present in Cave K1 in Mount Sekoset region 4.

  • Fixed: Some power spheres hidden under the ground are not marked with the “X” sign.

  • Fixed: Player can get stuck between rocks in water in Overworld_N18.

  • Fixed: The player’s character is able to walk on the walls in Cave H5 in the Mount Sekoset region.

  • Fixed: The character riding in the croaker is clipping with a column in the Region 2 – Crumwell Swamp A14.

  • Fixed: The cliff located in the Overworld_B13 is missing collision.

  • Fixed: Player can walk along hillside in Overworld_B9.

  • Fixed: Player will transition from Overworld_D1 to E2 if they walk into a gap on the hillside.

  • Fixed: Player may be transitioned from Overworld D15 to previous land they stood on or to Overworld C16 if they push into a corner whilst using a Croaker.

  • Fixed: Walking into a gap in the hillside in Overworld_H6 near Breezy House will push the player on top of the water.

  • Fixed: Walking into a gap in the hillside in Overworld_N10 near Breezy House will transition the player to Overworld_P11.

  • Fixed: The player may get stuck in trees after walking between the tree and the wall cliff in the Overworld_H6 in the Tufton Fields region.

BALANCE

  • Added chance for Zap Jelly spawns in several Dungeon 1 rooms

  • Added chance for Zellenak to spawn in more Dungeon rooms

  • Added some tall grass within croaker caverns to give players more of a chance to heal up in this area

  • Made zombie not stun when taking damage while rising out of the ground

  • Made zombie not cause collision damage briefly to players when first starting to leave the ground

OTHER BUG FIXES

  • Fixed dialog getting stuck on when selecting Yes when client talks to Griff in first quest

  • Made the farm lot build immediately on its lot instead of going to lot selection as only one lot is available and clicking on it wasn’t functioning

  • Made dead players not needed to move forward and ready up when in lobby house

  • Fixed rain not watering crops when changing days or using the storm rune

  • Fixed Mimic blocking the path forward in some cases, the chest will no disappear when opened

  • Fixed closing a popup for equipping a new class in the tailor shop can cause players to trigger the side effects of the last run popup

  • Fixed pressure plates updating while dormant

  • Fixed being able to buy tools from the tool shop instead of getting them from Niks research shop

  • Fixed an issue where players could leap from Breezy Island on overworld_H6 and land on the water

  • Fixed an issue where players could walk through collision on overworld_K16

  • Fixed an issue where players could clip through a wall and skip a locked door in croaker caverns

  • Fixed an issue where players could get stuck in a wall while transitioning, leading to softlock in croaker caverns

  • Fixed an issue where a solo player could potentially get themselves stuck between two switch barriers in Dungeon 3 2x1e

  • Fixed keys being able to be placed in the same chest multiple times causing players to occasionally become stuck with no way to continue. This was the cause of sometimes not having enough keys to complete a dungeon.

  • Fixed Screen Shake setting in the options not saving between launches

  • Fixed the red rock barriers not allowing the slab to move after being destroyed. Caused by recent changes to solve desync issues

  • Made farm plots marked blocked in error fix when loading a save

  • Fixed players entering the disabled tool purchase section and highlighting non visible nodes with the mouse in the tool shop

  • Fixed Stick objects in farm not clearing debris status when destroyed

  • Fixed ghosts not detaching from objects that are destroyed by another player

  • Fixed ghost players being able to haunt destroyed objects

  • Fixed being able to pick up gems placed on the map more than once with the grappling hook or boomerang

  • Fixed the back input not working in some options menus