Druids & Dungeons Update - Full Patch Notes

Here’s the full patch notes for the Druids & Dungeons Update (v1.173):

New Features

  • Added 3 new dungeons (Mines, Skull Rock, Slalen Ruins)

  • Added new enemies! Neuromollusk, Scuttleton, Puffto and more!

  • Added new side quests and difficulty levels! Choose between Normal, Hard and Brutal.

  • Added the Druid Class! Transform into as many as 6 different animal forms.

  • Wager to your hearts content, at the Tavern! Take part in mini games like Slither Scramble, Bullseye and Bombs Away.

  • New shops have arrived in Intori! Enhance your class at the Goddess Shrine Shop, or sell excess monster parts for gold at the Monster Shop.

  • Potion brewing stations are now available in Primary Dungeons.

  • New items have been added – Warp to the overworld fast travel locations using the Warp Medalion, or break through red rocks blocking the path to the Slalen Ruins with the Flipper.

  • The Catacombs – a new infinite dungeon focused on combat has been added to the village.

  • You can now move already placed buildings in the builders shop! Plus, we’ve added a toggle to show building icons in the shop, to show what has already been placed on the map.

  • Health scaling has been added for all bosses by player count.

  • Complete requests by the villagers at the Monster Shop for bonus gold! These quests are added randomly as time passes.

 

Class Changes

Goddess Shrine shop has been added allowing you to enhance the unique aspects of your classes with new abilities.

Hero:

  • Hero’s Resiliance –  Increase the maximum health when playing as the Hero class

  • Hero’s Strength – Increase the Sword’s damage when playing as the Hero class

  • Ability Wind Up – Reduce the amount of time before the Hero begins their Sprint ability

  • Ability Speed – Increases the speed of the Hero’s Sprint ability

Thief:

  • Steal – Attack a monster from stealth to guarantee a drop of that monsters enemy part.

  • Ability Duration – Increases the amount of time the Thief can stay in stealth

  • Ability Speed – Increases the movement speed of the Thief while in stealth

Knight

  • Armor – Decreases all incoming damage

  • Reach – Increases the lock on distance and attack bounds of the sword

  • Ability Radius – Increases the stun radius when landing the leap ability

  • Ability Effect Duration – Increases the amount of time enemies remain stunned

  • Ability Speed – Increases the movement speed of the leap ability

Ranger

  • Arrow Drops – Makes enemies killed by a bow sometimes drop an arrow on death

  • Aiming Movement Speed – Increases the Ranger’s movement speed while holding their aim

  • Projectile Speed – Increases the travel speed of the Ranger’s arrows

  • Aiming Speed – Increases the draw rate for aiming the bow

  • Ability Cooldown – Decreases the amount of time before the Ranger can Dash again

  • Ability Range – Increases the distance the Ranger can Dash over

Mage

  • Rune Damage – Increases the damage of all Wand Rune attacks

  • Burst Fire – Adds burst fire (multiple projectiles) to all abilities and increases the magic missile burst size

  • Burst Fire + - Increases the amount of projectiles for all burst fire attacks

  • Ability Wind Up – Decreases the charge up time before Blink activates

Witch

  • Potency – Increases the effectivity of the Witch’s potions

  • Resourceful – Increases the odds of finding a Cauldron to brew potions in a dungeon

  • Ability Duration – Increases the amount of time the Witch stays in Flight

  • Ability Speed – Increases the travel speed of the Witch in Flight

Pirate

  • Treasure Hunter – Increases the drop amount of gems and gold from all chests

  • Ability Speed – Increases the travel speed of the Pirate during Flap

  • Ability Duration – Increases the duration of the Pirate Flap ability

Reaper

  • Friendly Skulletons – Makes Skulleton type enemies not aggro on the Reaper on sight

  • Ability Speed – Increases the movement speed of the Reaper in skull rolling form

  • Skull Hardening – Increases the amount of damage a fallen players skull can take before breaking

  • Ability Duration – Increases the time Reapers can remain in skull rolling form

Bomber

  • Super Bomb – Drop a stronger red bomb with increased damage and radius

  • Cluster Bomb – Bombs will explode into additional smaller bombs

  • Ability Radius – Increases the radius for blasting enemies with the Bomber Blast ability

Enemy Adjustments/Fixes

  • All enemies have been adjusted for difficulty balance. Projectile speeds, reaction times, movement and attack speeds, opening for damage, etc have all been adjusted based on the chosen difficulty level.

  • Fixed Face enemies continuing to chase players that have moved to another floor layer.

  • Electric Orb – a new bullet type has been added, which slowly homes into the player and zaps/damages on contact! Ouch!

  • Added Weakened (poison) status effect type that causes enemies to take increased damage. Applied by the Druid’s Snake form attack.

  • Added support for re-engage delay to enemies so they don't re-aggro immediately.

  • Fixed Zellenak not recharging its shell if stunned while its shell is gone.

  • Fixed Cyphalops not speeding up with armor removed

  • Fixed Stone Beast fire bullet spawn position being off for left, right, down facings

  • Fixed issues with reusing sound effect instances causing them to not play again for certain enemy types (Lost Traveler)

  • Lost Travelers - Added distance shockwave effect to show the effective radius of the confusion gas

  • Extended Nostroc warning overlay sheet to cover other attack animations (was previously failing to warn the player during some animations)

  • Changed Mimic damage system to use radius check near slam point with shockwave effect to show radius

  • Made Gateway shift to gray on exhausting the supply of enemies to spawn

 Difficulty adjustments made for various enemies

  • Rat (Idle state duration lowered, move speed increased)

  • Wraith (Patrol idle time lowered, movement speed towards firing position, bullet speed, less idle time between shots)

  • Fire Turret (Time between shots, projectile speed)

  • Slither (Movement speed)

  • Zombie (Movement speed)

  • Wurmulon (Projectile Speed, Time between shots)

  • Skulleton (Movement speed, projectile speed, time between shots)

  • Skull Spear (Warning period shortened, post attack idle shortened, attack speed increasd)

  • Gloopy (Movement speed tripled at highest difficulty + elite)

  • Cyphalops (Movement speed)

  • Face (Lowered movement speed, bullet speed, circle rotation speed for Normal difficulty) (Increased these back to current values for highest difficulty) (Was previously overtuned slightly)

  • Stone Beast (Increased movement speed, Stone projectile speed, warning time before Stone is thrown decreased, warning time before starting to shoot fire/ice decreased)

  • Bouncy Slime (Movement speed increased, warning time decreased, post jump cooldown reduced)

  • Mud Lurker (Underground movement speed increased, projectile speed increased)

  • Rock Golem (Movement speed, rock hand throwing speed)

  • Grazer (Increased chase attack speed, Made Grazer move towards players heading position with longer follow through on higher difficulties)

  • Boid (Decreased warning time, increased explosive radius) (Adjusted base level difficulty with increased warning time and increased radius)

  • LostTraveler (Increased effect radius, Trigger Distance, Increased chase speed and acceleration)

  • Corbeau (Warning time before attack reduced, Homing duration before locking in target increased, opening after attack finished reduced, swoop speed increased)

  • Nostroc (Increased post attack cooldown for base difficulty, Post attack cooldown reduced for increased difficulties, Attack speed increased, Attack range / duration increased)

  • Araknar (Increased movement speed, Increased projectile speed, Added new post attack cooldown (850ms duration on base difficulty 50ms on highest))

  • Zellenak (Increased vulnerability time for base difficulty, vulnerability time decreased for higher difficulties, projectile speed increased for higher difficulties)

  • Mimic (Faster wakeup animation, Increased chasing speed, faster slam animation, Increased damage radius)

  • Bat (Increased speed)

  • Hatchlings (Increased speed)

  • Scuttleton (Faster movement speed, shorter duration in one movement direction, shorter idle timer)

  • Leech (Lowered movement speed for Normal difficulty, Increased speed on higher difficulties, Increased stunned duration after being knocked off for Normal difficulty, Stun duration decreased on higher difficulties)

  • SkullMiner (Increased Movement speed, time between shots, TNT detonation speed)

  • Thallasca (Increased projectile speed, Increased movement speed, Increased post fire state duration in Normal difficulty, decreased post fire state on higher difficulties)

  • Tendron (Increased warning before attack for Normal difficulty, warning time lowered on higher difficulties)

  • Gateway (Increased amount of enemies spawned, Increased spawning rate)

  • Spike Slime (Slides longer distance for spike attack, Increased movement speed for attacking, Increased acceleration for attacking, reduced duration for post attack idle)

 

Bug Fixes

  • Fixed crash issues upon joining an online lobby, and when selecting a save and transferring data

  • Fixed players not being able to put down objects they're carrying in online co-op

  • Fixed player getting hit by a waking mimic immediately on opening the mimic chest

  • Fixed not being able to shovel/dig up objects on floor layer 2 in the overworld.

  • Fixed the input label button for Xbox controllers for the building toggle option in the Builders shop.

  • Adjusted range for engaging with NPCs at a stall.

  • Updated credits to add new or missing contributors

  • Fixed bottles in the weapon wheel not showing the current potion type/appearing empty.

  • Fixed issues with the kiosk shops having 2 different input panel functions 'Use' and 'Talk'

  • Fixed being able to dash while aiming as the Ranger when the class action is on cooldown or not available for other conditions

  • Fixed not being able to close the produce shop with the Escape key while highlighting the for sale bin in the produce stall

  • Fixed issues with dialog setup for Swamp Granny and other NPCs.

  • Fixed player getting stuck in a drowning loop when landing in an ice trap from a jump.

  • Fixed crash when opening the produce shop while the max amount of produce has been sold at once

  • Fixed MP cost under wand runes in status screen to show actual cost once MP cost upgrades are factored in.

  • Fixed floor 3 not being marked as complete.

  • Fixed stats changes from sword actions (destroying pots, bushes, etc) credit going towards only the primary player online instead of the player who performed the action

  • Fixed floor display for floors above 99 in the endless dungeon not drawing correctly