Druids & Dungeons Update - Full Patch Notes
/Here’s the full patch notes for the Druids & Dungeons Update (v1.173):
New Features
Added 3 new dungeons (Mines, Skull Rock, Slalen Ruins)
Added new enemies! Neuromollusk, Scuttleton, Puffto and more!
Added new side quests and difficulty levels! Choose between Normal, Hard and Brutal.
Added the Druid Class! Transform into as many as 6 different animal forms.
Wager to your hearts content, at the Tavern! Take part in mini games like Slither Scramble, Bullseye and Bombs Away.
New shops have arrived in Intori! Enhance your class at the Goddess Shrine Shop, or sell excess monster parts for gold at the Monster Shop.
Potion brewing stations are now available in Primary Dungeons.
New items have been added – Warp to the overworld fast travel locations using the Warp Medalion, or break through red rocks blocking the path to the Slalen Ruins with the Flipper.
The Catacombs – a new infinite dungeon focused on combat has been added to the village.
You can now move already placed buildings in the builders shop! Plus, we’ve added a toggle to show building icons in the shop, to show what has already been placed on the map.
Health scaling has been added for all bosses by player count.
Complete requests by the villagers at the Monster Shop for bonus gold! These quests are added randomly as time passes.
Class Changes
Goddess Shrine shop has been added allowing you to enhance the unique aspects of your classes with new abilities.
Hero:
Hero’s Resiliance – Increase the maximum health when playing as the Hero class
Hero’s Strength – Increase the Sword’s damage when playing as the Hero class
Ability Wind Up – Reduce the amount of time before the Hero begins their Sprint ability
Ability Speed – Increases the speed of the Hero’s Sprint ability
Thief:
Steal – Attack a monster from stealth to guarantee a drop of that monsters enemy part.
Ability Duration – Increases the amount of time the Thief can stay in stealth
Ability Speed – Increases the movement speed of the Thief while in stealth
Knight
Armor – Decreases all incoming damage
Reach – Increases the lock on distance and attack bounds of the sword
Ability Radius – Increases the stun radius when landing the leap ability
Ability Effect Duration – Increases the amount of time enemies remain stunned
Ability Speed – Increases the movement speed of the leap ability
Ranger
Arrow Drops – Makes enemies killed by a bow sometimes drop an arrow on death
Aiming Movement Speed – Increases the Ranger’s movement speed while holding their aim
Projectile Speed – Increases the travel speed of the Ranger’s arrows
Aiming Speed – Increases the draw rate for aiming the bow
Ability Cooldown – Decreases the amount of time before the Ranger can Dash again
Ability Range – Increases the distance the Ranger can Dash over
Mage
Rune Damage – Increases the damage of all Wand Rune attacks
Burst Fire – Adds burst fire (multiple projectiles) to all abilities and increases the magic missile burst size
Burst Fire + - Increases the amount of projectiles for all burst fire attacks
Ability Wind Up – Decreases the charge up time before Blink activates
Witch
Potency – Increases the effectivity of the Witch’s potions
Resourceful – Increases the odds of finding a Cauldron to brew potions in a dungeon
Ability Duration – Increases the amount of time the Witch stays in Flight
Ability Speed – Increases the travel speed of the Witch in Flight
Pirate
Treasure Hunter – Increases the drop amount of gems and gold from all chests
Ability Speed – Increases the travel speed of the Pirate during Flap
Ability Duration – Increases the duration of the Pirate Flap ability
Reaper
Friendly Skulletons – Makes Skulleton type enemies not aggro on the Reaper on sight
Ability Speed – Increases the movement speed of the Reaper in skull rolling form
Skull Hardening – Increases the amount of damage a fallen players skull can take before breaking
Ability Duration – Increases the time Reapers can remain in skull rolling form
Bomber
Super Bomb – Drop a stronger red bomb with increased damage and radius
Cluster Bomb – Bombs will explode into additional smaller bombs
Ability Radius – Increases the radius for blasting enemies with the Bomber Blast ability
Enemy Adjustments/Fixes
All enemies have been adjusted for difficulty balance. Projectile speeds, reaction times, movement and attack speeds, opening for damage, etc have all been adjusted based on the chosen difficulty level.
Fixed Face enemies continuing to chase players that have moved to another floor layer.
Electric Orb – a new bullet type has been added, which slowly homes into the player and zaps/damages on contact! Ouch!
Added Weakened (poison) status effect type that causes enemies to take increased damage. Applied by the Druid’s Snake form attack.
Added support for re-engage delay to enemies so they don't re-aggro immediately.
Fixed Zellenak not recharging its shell if stunned while its shell is gone.
Fixed Cyphalops not speeding up with armor removed
Fixed Stone Beast fire bullet spawn position being off for left, right, down facings
Fixed issues with reusing sound effect instances causing them to not play again for certain enemy types (Lost Traveler)
Lost Travelers - Added distance shockwave effect to show the effective radius of the confusion gas
Extended Nostroc warning overlay sheet to cover other attack animations (was previously failing to warn the player during some animations)
Changed Mimic damage system to use radius check near slam point with shockwave effect to show radius
Made Gateway shift to gray on exhausting the supply of enemies to spawn
Difficulty adjustments made for various enemies
Rat (Idle state duration lowered, move speed increased)
Wraith (Patrol idle time lowered, movement speed towards firing position, bullet speed, less idle time between shots)
Fire Turret (Time between shots, projectile speed)
Slither (Movement speed)
Zombie (Movement speed)
Wurmulon (Projectile Speed, Time between shots)
Skulleton (Movement speed, projectile speed, time between shots)
Skull Spear (Warning period shortened, post attack idle shortened, attack speed increasd)
Gloopy (Movement speed tripled at highest difficulty + elite)
Cyphalops (Movement speed)
Face (Lowered movement speed, bullet speed, circle rotation speed for Normal difficulty) (Increased these back to current values for highest difficulty) (Was previously overtuned slightly)
Stone Beast (Increased movement speed, Stone projectile speed, warning time before Stone is thrown decreased, warning time before starting to shoot fire/ice decreased)
Bouncy Slime (Movement speed increased, warning time decreased, post jump cooldown reduced)
Mud Lurker (Underground movement speed increased, projectile speed increased)
Rock Golem (Movement speed, rock hand throwing speed)
Grazer (Increased chase attack speed, Made Grazer move towards players heading position with longer follow through on higher difficulties)
Boid (Decreased warning time, increased explosive radius) (Adjusted base level difficulty with increased warning time and increased radius)
LostTraveler (Increased effect radius, Trigger Distance, Increased chase speed and acceleration)
Corbeau (Warning time before attack reduced, Homing duration before locking in target increased, opening after attack finished reduced, swoop speed increased)
Nostroc (Increased post attack cooldown for base difficulty, Post attack cooldown reduced for increased difficulties, Attack speed increased, Attack range / duration increased)
Araknar (Increased movement speed, Increased projectile speed, Added new post attack cooldown (850ms duration on base difficulty 50ms on highest))
Zellenak (Increased vulnerability time for base difficulty, vulnerability time decreased for higher difficulties, projectile speed increased for higher difficulties)
Mimic (Faster wakeup animation, Increased chasing speed, faster slam animation, Increased damage radius)
Bat (Increased speed)
Hatchlings (Increased speed)
Scuttleton (Faster movement speed, shorter duration in one movement direction, shorter idle timer)
Leech (Lowered movement speed for Normal difficulty, Increased speed on higher difficulties, Increased stunned duration after being knocked off for Normal difficulty, Stun duration decreased on higher difficulties)
SkullMiner (Increased Movement speed, time between shots, TNT detonation speed)
Thallasca (Increased projectile speed, Increased movement speed, Increased post fire state duration in Normal difficulty, decreased post fire state on higher difficulties)
Tendron (Increased warning before attack for Normal difficulty, warning time lowered on higher difficulties)
Gateway (Increased amount of enemies spawned, Increased spawning rate)
Spike Slime (Slides longer distance for spike attack, Increased movement speed for attacking, Increased acceleration for attacking, reduced duration for post attack idle)
Bug Fixes
Fixed crash issues upon joining an online lobby, and when selecting a save and transferring data
Fixed players not being able to put down objects they're carrying in online co-op
Fixed player getting hit by a waking mimic immediately on opening the mimic chest
Fixed not being able to shovel/dig up objects on floor layer 2 in the overworld.
Fixed the input label button for Xbox controllers for the building toggle option in the Builders shop.
Adjusted range for engaging with NPCs at a stall.
Updated credits to add new or missing contributors
Fixed bottles in the weapon wheel not showing the current potion type/appearing empty.
Fixed issues with the kiosk shops having 2 different input panel functions 'Use' and 'Talk'
Fixed being able to dash while aiming as the Ranger when the class action is on cooldown or not available for other conditions
Fixed not being able to close the produce shop with the Escape key while highlighting the for sale bin in the produce stall
Fixed issues with dialog setup for Swamp Granny and other NPCs.
Fixed player getting stuck in a drowning loop when landing in an ice trap from a jump.
Fixed crash when opening the produce shop while the max amount of produce has been sold at once
Fixed MP cost under wand runes in status screen to show actual cost once MP cost upgrades are factored in.
Fixed floor 3 not being marked as complete.
Fixed stats changes from sword actions (destroying pots, bushes, etc) credit going towards only the primary player online instead of the player who performed the action
Fixed floor display for floors above 99 in the endless dungeon not drawing correctly