Update 1.02
/Hey everyone here's an update of what we're working on for Gran Vitreous and what you can expect in patch 1.02:
- Enhanced particles and visuals for projectiles
- New warp animation and effects to get a better impact when warping
- Enemies now visually react to being hit by scaling and color shifting for a second
- Small Screen shakes on being hit and killed to give a sense of impact
- More constant autosaving with a backup system to prevent progress loss
- Added color shifting effects to the photon and phaser projectile
- Area screen has been given an oscillating cursor to help visiblity
- Swarm enemies are now animated to give you a better sense of when they do damage
- Altered movement mechanics of enemies to break up the pack better
- Increased item/credit pickup and pull radius
- Vectorized death animations for the larger enemies
- For balance the autoturret secondary weapon has been reduced in strength