Kickstarter Update 3: NPC's
/Learn more about the inhabitants of Tasos in our third Kickstarter update:
https://www.kickstarter.com/projects/1983471571/rogue-heroes-ruins-of-tasos/posts/2190157
Learn more about the inhabitants of Tasos in our third Kickstarter update:
https://www.kickstarter.com/projects/1983471571/rogue-heroes-ruins-of-tasos/posts/2190157
Check out our second Kickstarter update with more in depth info on 5 of the current enemies:
https://www.kickstarter.com/projects/1983471571/rogue-heroes-ruins-of-tasos/posts/2186979
We just launched the Kickstarter page for Rogue Heroes. Check it out here: https://www.kickstarter.com/projects/1983471571/rogue-heroes-ruins-of-tasos
Join the Rogue Heroes Discord channel and chat with us about the game, ask us any questions, tell us your ideas, or just chat about anything in general.
We've locked in the date and the Kickstarter for Rogue Heroes launches May 8th 2018. We'll post a link here to the campaign when we launch it.
Square Enix Collective is finished and we're very happy with the response. It was great to get feedback and talk through the features of the game. Some great ideas came out of it and we're excited to start adding some of them.
We're working towards the launch of our Kickstarter campaign which should land around mid May.
In the meantime here's what we've been working on the past few weeks.
We've implemented the dungeon master feature that adds some variability and fun to each dungeon run. The dungeons will watch what the players are doing and remark on what they've noticed as well as antagonize the players with traps and challenges. If thing aren't going to well the dungeon might even help you out occasionally. We added a Dungeon Tracker class that watches various stats and actions that the players have done in the current run to use for the decision making on what to comment on and what actions to take.
The dialog itself comes with a new text/dialog effect and an otherwordly voice over effect to match the text.
We've finished adding potions in, carry up to 4 bottles and mix monster parts to brew up helpful elixers. Equip the potion toss it towards the ground and gain the bonuses of that potion. Look for recipes or mix random monster parts to unlock all the potion types.
In the dungeons you'll now occasionally come across a skeleton merchant waiting for your patronage. Talk to him and buy goods that will help you on your current run. Health potions, ammo, maps are just a few of the things you'll find available from the in dungeon shops.
A game company based out of Alexandria, VA.